Documentation

Where we got our idea and our wireframe

We got the idea from the game "Feeding Frenzy" Click to see the Wireframe

How we started building the game

We first tried to build out the simple game logic with circles 1. Make a circle that can be controlled by mouse

2. Make other circles(with another color) to flow across the screen
to represent the food that is going to be consumed by the player

3. Add an array to keep the score

User Testing

Notes from User Testing (We are not using all of the suggestions): make it so you get slower/less food as you power up;
if you touch a dolphin, you go fast;
instructions in start page;
pause button;
animate some stuff;
add some sound;
you lose points if you eat certain fish;
you die if you hit a shark;

Fish and Backgrounds

Our thoughts 1. Fish will have different occupations
2. The main fish that's controlled by player is going to be a chef
3. Other fish swimming around are singers, students, firefighter, robbers, and police
4. The evil fish that the player needs to avoid is a pink mommy shark
Our design
Final and Reflection

Overall, we are really happy with the design of the fish and the ocean. We had some issues with the retirement freeze screen and formatting the ending screens. However, the game is still really fun to play so we are not mad about it.